Dog type enemy, wanted to make it creepy instead of charming as a lot of doglike robots tend to end up.
Heavy robot enemies who specialize in ranged attack and melee respectively. My initial idea was to have the heavy be a kicking, stomping guy instead of the more obvious hand bludgeoning route but we ended up going with the latter for simplicity.
Basic trooper and variants with different combat modes.
Variations on drones that needed to look a certain way based on what level they occupied.
Boss design showing a cult leader DJ.
Some flying vessels for a boss fight.
Expanding on the variants of the basic robot enemies. These are tied to different levels which have their own themes.